![]() If you can't kill the shaman right away, take your time to fully kill Greydwarves whenever you attack - don't give them the opportunity to heal. If a shaman joins the fight, you should prioritize killing it above all else, but be wary of its poison attack. Now if you try to score small amounts of damage, the Greydwarves can simply heal back to full. The best way to take Greydwarf fights is to pick small openings to deal damage and then run around to evade attacks. ![]() However, it's arguably the Greydwarf Shamans' heal that is the most troublesome. If this attack hits, you could be dead to the damage-over-time effect long before you actually die. It deals 30 Poison damage in a cone in front of the shaman and has a deceptively wide hitbox. These walking trees have three attacks: a simple melee swipe, a ranged poison attack that spews from their hands, and an AOE heal that replenishes the health of all Greydwarves nearby slowly. While they're not too much trouble on their own, they can turn a group of Greydwarves from an annoyance into a deadly threat. Greydwarf Shamans are the de facto sergeants of the Greydwarves. Also, be wary of one- and two-star Greydwarves - they can hit much harder than most and should be focused on in fights. It deals damage in a wide radius and pushes back enemies, allowing you to take on groups of 12 or more Greydwarves and keep them all at a distance. If you stay out of the Black Forest at night, you'll see significantly fewer Greydwarves, but if you have to fight, consider crafting the Stagbreaker with 20 Core Wood, 5 Deer Trophies, and 2 Leather Scraps. The sooner you even the odds the better, and don't be afraid to run if there are too many - Greydwarves can attack you in huge groups. The best way to deal with them is to prioritize killing weak Greydwarves instead of responding to melee attackers. If you run away, the whole hoard will try to pelt you with rocks. One Greydwarf goes down easy in a few hits, but three Greydwarves can easily trap you in a series of ranged and melee attacks. The strength of these tiny tree folk is their numbers. After hitting you, Greydwarves will back up and circle you for a bit before trying to close in again. Both of these can deal significant damage to unarmored players, but as long as you have some protection, these attacks aren't much of a threat. Greydwarves only have two attacks in their arsenals: a close-range swipe with a highly-telegraphed windup and a quick rock throw from a distance. They'll seek you out wherever you are, swarm you with numbers, and wear you down until bigger enemies appear. These wooden goblins are the foot soldiers of the Black Forest.
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